Thursday, November 20, 2014

Optional Oriental Adventures classes and prestige classes

Optional Oriental Adventures classes and prestige classes
Book of Exalted Deeds
Celestial Mystic
Lion of Akodo (Talisid)-Lion Clan

Book of the Nine Swords
Bloodclaw Master
Crusader-Lion Clan?
Jade Phoenix Mage-Phoenix Clan
Master of Nine
Shadow Sun Ninja-Scorpion Clan
Swordsage
Warblade

Complete Adventure
Animal Lord
Beastmaster
Bloodhound
Daggerspell Mage
Dread Pirate-Mantis Clan
Exemplar
Ghost-Faced Killer
Highland Stalker
Master of Many Forms
Ninja
Scout
Spymaster-Scorpion Clan
Tempest-Dragon Clan
Thief-Acrobat
Vigilante
Wild Plains Outrider-Unicorn Clan

Complete Arcane
Acolyte of the Skin-Shadowlands Oni
Blood Magus
Elemental Savant
Enlightened Fist-Dragon Clan?
Fatespinner
Mindbender-Crane Clan?
Initiate of the Sevenfold Veil
Master Transmogrifist
Wayfarer's Guide
Wild Mage

Complete Divine
Black Flame Zealot
Contemplative
Divine Oracle
Pious Templar
Sacred Exorcist
Sacred Fist-Dragon Clan?
Spirit Shaman
Temple Raider
Ur-Priest

Complete Mage
Nightmare Spinner
Ultimate Magus-Sorcerer/Wu Jen
Unseen Seer

Complete Warrior
Bear Warrior
Dervish
Drunken Master
Exotic Weapon Master
Hunter of the Dead
Invisible Blade
Justiciar
Knight of the Chalice (Bushi of the Chalice)-Shadowlands Oni slayers
Knight Protector (Yojimbo Protector)
Master Thrower
Non-Spell casting Ranger
Occult Slayer-Hunters of Maho-Tsukai
Order of the Bow Initiate
Rage Mage
Ravager
Reaping Mauler-Crab Clan?
Ronin
Spellsword
Stonelord-Crab Clan
Tattooed Monk-Dragon Clan
Warshaper

Draconomicon
Initiate of the Draconic Mysteries

Dragon Magazine #314
Earthshaker-Crab Clan
Master of the North Wind
Master of the South Wind-Scorpion Clan
Master of the East Wind
Master of the West Wind

Dragon Magazine #319
Crane Shen
Dragon Shen
Jaguar Shen
Monkey Shen
Mantis Shen
Snake Shen
Tiger Shen

Dragon Magazine #321
Infused Spellcaster-Astral Deva & Avoral only
Infused Warrior-Astral Deva & Avoral only

Dragon Magazine #325
Bowman Charger-Unicorn Clan

Dragon Magazine #335
Charlatan

Drow of the Underdark
Aracnomancer-Scorpion Clan

Dungeon Master's Guide
Arcane Archer
Arcane Tricker
Assassin
Dragon Disciple
Dwarven Defender (Kaiu Wall Defender)-Crab Clan
Eldritch Knight (Eldritch Bushi)
Horizon Walker-Unicorn Clan
Loremaster
Shadowdancer

Faiths and Pantheons
Auspician
Nightcloak

Fiendish Codex II
Hellreaver-Battle Shadowlands Oni
Soulguard

Frostburn
Cloud Anchorite

Heroes of Battle
Legendary Leader

Heroes of Horror
Archivist
Corrupt Avenger-Crab Clan
Dread Necromancer
Dread Witch
Purifiers of the Hollowed Doctrine-Hare Clan
Tainted Scholar-Snake Clan

Libris Mortis
Master of Shrouds

Masters of the Wild
King/Queen of the Wild
Watch Detective

Player's Guide to Faerun
Maiden of Pain
Martyred Champion
Monk of the Long Death
Runecaster (Kanjicaster)-Crab Clan

Player's Handbook II
Beguiler-Scorpion Clan/Crane Clan
Dragon Shaman-Lung Dragon based
Duskblade

Races of Destiny
Chameleon
Outcast Champion-Ronin
Urban Soul

Races of the Dragon
Dracolexi
Dragon Devotee
Dragonheart Mage

Races of Stone
Cragtop Archer
Deepwarden-Crab Clan
Earth Dreamer
Runesmith (Kanjismith)

Races of the Wild
Whisperknife-Scorpion Clan
Wildrunner

Savage Species
Master of Flies
Yuan-Ti Cultist

Song & Silence
Outlaw of the Crimson Road

Stormwrack
Legendary Captain
Scarlet Corsair
Sea Witch
Stormcaster

Sword & Fist
Master Samurai
Ninja of the Crescent Moon
Red Avenger
Warmaster

Tome & Blood
Candle Caster

Unearthed Arcana
Ape Totem Barbarian
Battle Sorcerer
Bear Totem Barbarian
Boar Totem Barbarian
Eagle Totem Barbarian
Horse Totem Barbarian
Leopard (Jaguar) Totem Barbarian
Serpent Totem Barbarian
Thug
Urban Ranger
Wilderness Rogue
Wolf Totem Barbarian


World Monsters (Real & Fantasy) (for D&D)

Europe
Gargoyle
Smilodon
Skullcrusher Ogre
Gnome
Jinx-Fiend/Gnome
Half-Ogre
Unicorn
Ogre
Cockatrice
Half-Dragon
Chromatic Dragon/
Metallic Dragon
Sylph
Jermlaine
Dimetrodon

United Kingdoms
Wight
Bugbear
Goblin
Half-Orc
Half-Orc Barbarian

Scotland
Fetch-Halfling/Quasit
Wispling-Demon/Halfling
Halfling
Glaistig
Redcap
Wraith
Grimalkin
Selkie

Ireland
Banshee
Fomorian
Firbolg
Selkie
Merrow

Celtic
Kelpie
Pixie
Wild Hunt
Hounds of the Hunt

England
Redcap
Barghest
Worghest
Boggle
Spriggan
Spring Heel

Greece
Hecatoncheires
Cronus
Charon
Cerberus
Hippogriff
Erinyes
Bacchae
Scyllan
Hippocampus
Chimera
Centaur
Feral Cyclopean
Sirine
Oread
Nereid
Greater Cyclops
Lesser Cyclops
Menta Cyclopean
Triton
Titan
Sphinx
Satyr
Pegasus
Nymph
Minotaur
Medusa
Medaer
Lamia
Hydra
Harpy
Griffon
Gorgon
Dryad
Faun
Half-Nymph
Half-Satyr
Half-Minotaur
Phoenix
Geryon

Scandinavia
Tanarukk-Demon/Orc
Jormungandr
Brachyurus
Orc
Frost Giant
Muspelheim Fire Giant
Jotunheim Frost Giant
Tanngrisnir and Tanngjost, Thor’s legendary goats
Grendel’s Mother
Linnorm
Grendel
Kraken
Fire Giant
Blodug-Hofi, Frey’s legendary horse
Sleipnir, Odin’s legendary horse
Goblin
Fensir
Worg
Firedrake
Beowulf
Valkyrie
Einherjar
Freke and Gere, Odin’s legendary wolves
Gullin-Bursti, Frey’s legendary boar
Half-Orc
Mielikki
Loviatar

Russia
Vila
Leshii
Kostchtchie
Domovoi
Rusalka
Vodyanoi

Italy
Stirge
Peryton
Orcus
Dispater
Silvanus

France
Nixie
Tarraque

Germany
Kobold
Dwarf
Imp
Elf
Goblin
Fey’ri-Demon/Elf
Maeluth-Devil/Dwarf
Half-Elf

Africa
Catfolk

Ethiopia
Sao
Catoblepas
Leucrotta

Uganda/Zaire
Djok

Egypt
Sphinx
Mummified Creature
Minions of Set
Greater Mummy
Mummy
Jackal Lord
Relief Golem
Elder Serpent
Flame Snake
Phoenix

India
Yuan-Ti Broodguard
Yuan-Ti Cultist
Yuan-Ti Abomination
Yuan-Ti Halfblood
Yuan-Ti Pureblood
Yuan-Ti Tainted One
Yuan-Ti Anathema
Dark Naga
Bone Naga
Ha-Naga
Water Naga
Spirit Naga
Guardian Naga
Vanara
Astral Deva
Ti-Khana
Nazthurune Rakshaka
Naityan Rakshaka
Rakshaka
Half-Rakshaka
Apsara
Half-Apsara
Bhut
Gandharva
Rishi
Yama
Monadic Deva
Movanic Deva
Loxo

Arabia
Air Gen
Flying Monkey
Dagon
Water Gen
Fire Gen
Janni
Marid
Efreeti
Djinn
Dao
Earth Gen
Janjanni
Water Genasi
Fire Genasi
Earth Genasi
Air Genasi
Roc
Ghoul
Ghoulish
Ghul
Half-Janni

Persia
Yu Lung
Lung Wang
Shen Lung
Tien Lung
Tun Mi Lung
Chiang Lung
Li Lung
Dragon Disciple
Phoenix
Senmarv
Simurgh
Manticore

Mesopotamia
Tiamet
Pazuzu
Asag
Humbaha
Shedu
Lammasu
Ahriman
Jahi

Indonesia/Philippines/Malaysia
Tagumaling Buso
Tigbanua Buso
Pennaggolan
Bajang
Hadozee
Langsuyar
Pontianak
Tikbalang

Indochina/Burma/Thailand
Thamon Kya
Myin-Kawei
Hkum Yeng Nat
Con tinh
Phii Khamot
Krabi-Krabong
Einsaung Nat
Lu Nat
Thamop
T’rung
Neak’ta
Thaye Tase
Thuông-luông
Tiger General

China
Hanging Ghost
Kuei
Hopping Vampire
Ki-Rin
Foo Lion
Foo Dog
Half-Lung Dragon
Doc cu’o’c
Yu Lung
Lung Wang
Shen Lung
Tien Lung
Tun Mi Lung
Chiang Lung
Li Lung
Phoenix
Clay Soldier
Crimson Moth
Feng-huang
Kuang Shi
Monkey King
Ta-jen
T’ien Kou
Chiao
White-Haired Ghost

Japan
Yu Lung
Lung Wang
Shen Lung
Tien Lung
Tun Mi Lung
Chiang Lung
Li Lung
Shirokinkatsukami
Nezumi
Shikome (Hobgoblin)
Shikome Warsoul
Goblin Spider
Kansen
Dokufu
Kenku
Mujina
Goblin Rat
Hengeyokai
Kumo
Bisan
Hannya
Jikiniki
Bakemono
Ogre Mage
Tasloi
Ogre Umbramage
Shikome Warcaster
Shikome Spellscourage
Elemental Magi (Ken-Kun, Ken-Li, Ken-Sun)
Garegosu no Bakemono
Akikage
Hebi-no-onna
Jiki-Ketsu-Gaki
Jiki-Niku-Gaki
Shikki-Gaki
Shinen-Gaki
Wang Liang
Yuki-on-na
Tako
Me-Zu Oni
Yama-uba (Hag template)
Kappa
Korobukuru
Common Oni
Go-Zu Oni
Shojo (Halfling)
Shojo Outrider
Ningyo
Celeborg
Nuki-Kubi (Vargouille)
Tengu
Rokuro-Kubi
Shakuhachi
Awabi
Poison Dragon
Hidari Constructs
Hiroe
Iki-ryo
Ittan-Momen
Kijo
King of the Tengu
Kino-o-bake
Kitsune
Konaki Jiji
Kurote
Mountain Folk
Nioo
Ryujin
Samebito
Shi-ryo
Shiko Me
Sin-you
Spirits of Kuruma
Tanuki
Tenshi-tombo
Ubaahi
Yasha
Yosei
Sennin
Zunberabou

North America
Lupin-Pacific northwest tribes
Thunderbird-Native American
Sisiutl-Pacific northwest tribes
Wendigo
Lizardfolk (Hopi tribe)

Central America
Aarakocra
Ahuizotl
Couatl
Grippli

Christians
Baphomet




Wednesday, November 5, 2014

Optional Oriental Adventures creatures

Optional Oriental Adventures creatures
Book of Exalted Deeds
Equinal-Gandharva

Book of the Nine Swords
Naityan Rakshasa-Spirit

Complete Arcane
Elemental Monoliths-Spirit

Draconomicon
Draconic-Spirit
Half-Lung Dragon-Spirit

Dragon Magazine #313
Fetch-Half-Ghost
Gheden-Half-mindless undead
Ghul-Half-Jikininki (Ghoul)
Half-Nymph-Half-Apsara
Half-Rakshasa-Spirit

Epic Level Handbook
Ha-Naga-Spirit
Iron Colossus
Primal Elementals-Spirit
Stone Colossus

Fiend Folio
Bhut-Undead/Indian
Ti-Khana (Yuan-ti)
Yuan-Ti Anathema

Fiendish Codex II
Paeliryon (Shadowland Oni)

Frostburn
Spirit Animals-Spirit

Heroes of Horror
Tainted Minion-Undead infused with Taint
Tainted Raver-Madman infused with Taint

Libris Mortis
Bloodthirsty Zombie
Diseased Zombie
Electrical Skeleton
Fast Zombie
Fiery Skeleton
Frost Skeleton
Haunting Ghost
Hunting Zombie
Nimble Skeleton
Persuasive “Vampire”
Sagacious Ghost
Savage “Vampire”
Soldier Skeleton
Unkillable Zombie
Vicious Skeleton

Manual of the Planes
Elemental Creatures-Spirit
Half-Elementals

Monster Manual II
Bone Naga-Undead?
Elemental Weird-Spirit
Famine Spirit-Undead
Half-Iron Golem
Half-Stone Golem
Legendary Animals (Ape, Bear, Eagle, Horse, Shark, Snake, Tiger, Wolf)

Monster Manual III
Ak'chazar Rakshasa-Spirit
Boneclaw-Undead
Changeling
Charnel Hound-Undead/Shadowlands?
Deathshrieker-Undead
Drowned-Undead
Kenku-branch off of the Tengu
Naztharune Rakshasa-Spirit
Shrieking Terror
Skullcrusher Ogre

Monster Manual IV
Yuan-Ti Ignan

Monster Manual V
Bridge Haunt
Forest Haunt
Hobgoblin Spellscourage
Hobgoblin Warcaster
Hobgoblin Warsoul
Illurien
Elemental Magi (Ken-Kun, Ken-Li, Ken-Sun)-Oni
Phantom

Races of Destiny
Half-Ogre
Skulk

Races of the Wild
Cat Folk-Kitsu

Savage Species
Ghost Brute
Ghoulish

Stormwrack

Hadozee (2nd Ed OA)

Tuesday, September 18, 2012

WHY ENGLISH IS SO HARD

WHY ENGLISH IS SO HARD  


We'll begin with a box, and the plural is boxes,
But the plural of ox becomes oxen, not oxes.
One fowl is a goose, but two are called geese,
Yet the plural of moose should never be meese.
You may find a lone mouse or a nest full of mice,
Yet the plural of house is houses, not hice.


If the plural of man is always called men,
Why shouldn't the plural of pan be called pen?
If I speak of my foot and show you my feet,
And I give you a boot, would a pair be called beet?
If one is a tooth and a whole set are teeth,
Why shouldn't the plural of booth be called beeth?


Then one may be that, and three would be those,
Yet hat in the plural would never be hose,
And the plural of cat is cats, not cose.
We speak of a brother and also of brethren,
But though we say mother, we never say methren.
Then the masculine pronouns are he, his and him,
But imagine the feminine: she, shis and shim!


Let's face it - English is a crazy language.
There is no egg in eggplant nor ham in hamburger;
neither apple nor pine in pineapple.
English muffins weren't invented in England.
We take English for granted, but if we explore its paradoxes, we find
that quicksand can work slowly, boxing rings are square, and a guinea
pig is neither from Guinea nor is it a pig.


And why is it that writers write but fingers don't fing, grocers don't
groce and hammers don't ham?


Doesn't it seem crazy that you can make amends but not one amend.If
you have a bunch of odds and ends and get rid of all but one of them, what do
you call it?


If teachers taught, why didn't preachers praught?
If a vegetarian eats vegetables, what does a humanitarian eat?


Sometimes I think all the folks who grew up speaking English should be
committed to an asylum for the verbally insane.


In what other language do people recite at a play and play at a recital?
We ship by truck but send cargo by ship.
We have noses that run and feet that smell.
We park in a driveway and drive in a parkway.
And how can a slim chance and a fat chance be the same, while a wise
man and a wise guy are opposites?


You have to marvel at the unique lunacy of a language in which your
house can burn up as it burns
down, in which you fill in a form by filling it out,
and in which an alarm goes off by going on.


And, in closing, if Father is Pop, how come Mother's not Mop?


That's all for now.

Friday, March 9, 2012

Foreign Weapon Proficiency for Nyambe rpg

Here is a list of weapons from the Far East and what book they can be found in

Oriental Adventures
Kau Sin Ke
Butterfly Sword
Three-Section Staff
Bagh Nakh (Nekode)
Chakram

Player's Handbook
Crossbow (Nu)
Longspear (Mao, Qiang)Whip (Pi Bian)
Composite Shortbow (Gong Jian)
Kama (Lian)
Warhammer (Chui)
Trident (San Cha, Tiger Fork)
Longsword (Jian, Tau-Kien)
Mace,Light or Heavy (Suan Tou Fung)
Glaive (Chan, Da Dao)
Javelin (Mau)
Halberd (Ch'i Chi, Ge, Ko, Pi Chi, Yue)Greatclub (Chang Bang, Gada)
Dagger (Bich'wa, Bi Shou, Do-Su, Khanjarli)
Bastard Sword (Khandar, Wo Dao)
Scimitar (Dao, Da Huan Dao, Shamshir, Tulwar)
Short Sword (Adya Katti, Choora, Duan Jian, Zafar Takieh)
Battleaxe (Ch'iang, Ch'i Fu, Chi, Chien, Chin, Fu, I Huang, Liu, Tungi)
Quarterstaff (Bang, Gun, Lathi)
Guisarme (Guan Dao)
Handaxe (Bhuj, Piso Tonkeng)
Punching Dagger (Katar)
Pick, Light or Heavy (Zaghnal)

Quintessential Monk
Gold Coin Spade
Two-Headed Spear
Snake Spear
Monk's Spade
Kwan Dao
Iron Staff
Tamo Dagger
Iron Fan
Hero Li Kwei Axe (Battleaxe)
Deer Horn Knife
Ba Gua Dao
Emei Piecer
Whip Chain
Tiger Hook Sword
Prayer Beads
Tai Chi (Scholar's) Sword (Rapier)
Meteor Hammer
Flying Gullotine
Dragon's Head Bench
Two-Section Staff
Assassin's Beads

Mindshadows
Sickle Mace
Shaw Nawaz Khani
Ox Mace
Goliah
Binnol
Ancus
Alamani
Gargaz
Kunjukdan
Kirasoo
Split-Tipped Sword
Pata Sword
Cumber Jung

Monday, February 6, 2012

d20 Urban Druid

Just some ideas for an Urban Druid in D&D

Urban Companion: An urban druid may begin play with an animal companion selected from the following list: Small animated object, bat, dire rat, rat, cat, dog, riding dog, horse (light or heavy), Medium monstrous centipede, Small monstrous scorpion, Small monstrous spider, mule, owl, pony, raven, snake (Small or Medium viper), warhorse(light). This animal is a loyal companion that accompanies the urban druid on her adventures as appropriate for its kind.

A 1st-level urban druid’s companion is exactly like a druid's animal companion, and grows in power exactly like one as well (use the Animal Companion rules presented there for it's advancement). If an urban druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer. This ceremony can also replace an urban companion that has perished.

An urban druid of 4th level or higher may select from alternative lists of animals (see below). Should she select an animal companion from one of these alternative lists, the creature gains abilities as if the character’s urban druid level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character’s urban druid level and compare the result with the urban druid level entry on the table to determine the animal companion’s powers. (If this adjustment would reduce the druid’s effective level to 0 or lower, she can’t have that animal as a companion.)
4th level or higher:
Medium animated object, giant ant (soldier), dire bat, Large monstrous centipede, Medium monstrous scorpion, Medium monstrous spider, Large snake(viper), warhorse (Heavy)
7th level or higher:
Large animated object, carrion crawler, hammerer (MM2, page 27), otyugh, Huge monstrous centipede, Large monstrous scorpion, Large monstrous spider, pulverizer (MM2, Pg 27), Huge snake (viper)
10th level or higher:
Huge animated object, Huge monstrous spider
13th level or higher:
Gargantuan monstrous centipede, Huge monstrous scorpion
16th level or higher:
Gargantuan animated object, Gargantuan monstrous spider

replacing Animal Companion

City Sense: At 1st level, an urban druid gains a +2 bonus to Knowledge(Architecture and Engineering) and Gather Information checks.

replacing Nature Sense

Voice of the City: Through a combination of body language, tone, and expression, the voice of the city can make herself understood by those who do not speak her language, and she can interpret their meaning the same way. Simple concepts that can be conveyed in a few words (such as "Help!" or "Drop your weapon!") can be conveyed automatically. More complex concepts require her to make a roll: d20 + her class level + either her Wisdom modifier (if trying to understand someone else) or Charisma modifier (if trying to make someone else understand her). Roll each only once per conversation. If she fails, she cannot try to communicate with that specific individual via this ability until she has gained a level. (Thus, it is possible, if she succeeds in one roll but fails in the other, to hold a conversation where she can understand the other speaker but he cannot understand you, or vice-versa.)
The DC of the roll depends on creature type and how closely the individual's language is related to any of her own. The ability works most effectively with other humanoids. In this case, if the individual's language uses the same alphabet as any language she knows, the DC is 20. If it does not, the DC is 30. (See Speak Language, PH 82, for this information.)
The above DCs increase by 5 if the speaker is a fey, giant, or monstrous humanoid; they increase by 10 if the speaker is an elemental. If the other individual is of any other creature type, she cannot communicate via this ability.
If the speaker is deliberately trying to make himself understood, the voice of the city gains a +2 circumstance bonus on this roll. If she is attempting to interpret his speech from outside normal conversational distance (such as eavesdropping), she takes a -4 penalty on this roll.
In addition, she gains Speak Language as a class skill.

replacing Wild Empathy

Crowd-Walker: When moving through a crowd, the crowd-walker moves at her normal rate, rather than requiring two squares of movement for every square as is normal. In addition, light debris does not impede her movement, and she treats heavy debris as light debris. Any other sort of rough terrain impedes her normally, however.

replacing Woodland Stride

Go to Ground: When you choose to "lay low," you become all but impossible to find without magical means. All attempts to find you with Urban Tracking simply fail outright.

replacing Trackless Step

Iron Constitution: The druid gains Strong Stomach (Cityscape 64) as a bonus feat, even if she does not meet the prerequisites. If she already has this feat, she may instead choose any feat for which she does meet the prerequisites.
In addition, the druid gains a +2 bonus on saves against disease.

replacing Resist Nature's Lure

City-Shape: At 5th level, the druid gains the ability to transform into an animal, as per the standard wild shape ability. She can do this once a day to start with, but the frequency of her wild shapes increases as per the standard druid advancement chart.
At 8th level, the druid does not gain the ability to transform into Large animals. Instead, she may transform into Small and Medium vermin, as well as animals.
At 11th level, the druid gains the ability to transform into Tiny animals and vermin.
At 12th level, the druid does not gain the ability to transform into plant creatures. Instead, she may transform into an animal- or vermin-based swarm, so long as it fits within her standard wild shaping Hit Die limits.
At 15th level, the druid does not gain the ability to transform into Huge animals. Instead, she gains the ability to transform into Large animals and vermin.
Special: The Natural Spell feat functions with city-shape just as it does standard wild shape.

replacing Wild Shape

Disease Immunity: At 4th level, an urban druid gains immunity to all diseases, including supernatural and magical diseases.

replacing Venom Immunity

City Soul: At 16th level, the druid can use her wild shape (or city-shape) ability to become a Small, Medium, or Large animated object (MM 13) once per day. These forms are in addition to her normal wild shape uses. In addition to the normal effects of wild shape, she gains all the animated object's extraordinary abilities, as well as many traits of the construct type (low-light vision, darkvision to 60 feet, and immunity to critical hits, poison, disease, paralysis, and stunning).
The precise form must be an object common to the city environment, such as a wagon, a statue, or the like. (Talk to your DM in advance to determine what sorts of forms are available and what are off-limits.)
The druid can assume the form of an animated object twice per day at 18th level, and three times per day at 20th level. At 20th level, she can use this ability to turn into a Huge animated object.
Special: The Natural Spell feat functions with city soul just as it does standard wild shape.

replacing Wild Shape (Elementals)

old spell-new spell

Calm Animals-Calm Emotion
Charm Animals-Charm Person
Detect Animals or Plants-Detect Secret Doors
Detect Snares and Pits-Detect Chaos/Evil/Good/Law
Entangle-Grease
Hide From Animals-Disguise Self
Longstrider-Rooftop Strider
Magic Fang-Magic Weapon
Pass Without Trace-Obscuring Mist
Speak with Animals-Comprehend Languages

Wednesday, February 1, 2012

7th Sea & Nihon(Japan)

Though I have yet to play 7th Sea I am working on flavor text for a Japan like kingdom called Nihon that is apart of but apart from Cathay (they are not one of the Seven Kingdoms of Qi Guo). I will first start with the history first trying to get Nihon's history to align with Cathay's in a similiar fashion to that of Japan and China.