Monday, December 1, 2014

Fictional People based on Real People



Akechi Jinsai - Akechi Mitsuhide
Father Martin Alvito - Joao Rodrigues, SJ
Beppu Genzaemon - Hojo Ujimasa
John Blackthorne - William Adams
Friar Braganza - St. Pedro Bautista OFM
(Toda) Buntaro - Hosokawa Tadaoki
Alban Caradoc - Nicholas Diggins
Chano-Tsubone - Saigo-No-Tsubone
(Yoshi) Chikitada - Matsudaira Kiyoyasu
Father Carlo Dell’Aqua - Alessandro Valignano SJ
Elizabeth Blackthorne - Deliverance Adams
Felicity Blackthorne - Mary or Elizabeth Adams
Captain General Ferriera - Hoaratio Neretti
Fujimoto clan - Fujiwara
Lady Genjiko - Asai Ogo (Tokugawa Hidetada’s wife)
Go-Nijo - Go-Yozei
Goroda - Oda Nobunaga
Harima Tadao - Arima Harunobu
(Toda) Hiromatsu - Hosokawa Fujitaka
Ikawa Tadazuki - Imagawa Yoshimoto
Ishido Kazunari - Ishida Mitsunari
Kiritsubo-noh-Toshiko - Acha-no-Tsubone
Kiyama - Konishi Yukinaga
(Toda) Mariko - Hosokawa Gracia
Brother Michael - Chijiwa Seizaemon
Minowara clan - Minamoto clan
Yoshi Naga - Tokugawa Tadayoshi
Nakamura - Toyotomi Hideyoshi
Yoshi Noboru - Tokugawa Hideyasu
Yoshi Nobunaga - Tokugawa Nobuyasu
Lady Ochiba - Asai Chacha (Oichi’s daughter, Hideyoshi’s consort)
Lord Onoshi - a composite of Konishi Yukinaga and Otani Yoshitsugu
(Toda) Saruji - Hosokawa Tadatoshi
Lady Suzuko-O-Kane
Father Sebastio-unidentified ‘Portugall Iesuite’ who confronted Will Adams in Kyushu
Sen-no-Nakada-Sen-no-Rikyu
Paulus Spillbergen-Jacob Quaeckernaeck
Yoshi Sudara-Tokugawa Hidetada
Lord Sugiyama-Maeda Toshiie
Lady Tachibana-Lady Tsukiyama (Ieyasu’s first wife that he had put to death)
Yoshi Tadateru-Tokugawa Tadateru
Takashima clan-the Taira clan
Yoshi Toranaga-Tokugawa Ieyasu
Tudor Blackthorne-never named son of William Adams
Uraga-noh-Tadamasa/Brother Joseph-Chijiwa Seizaemon (also the model for Brother Michael, as he was baptized Don Michael)
Yaemon-Toyotomi Hideyori
Lady Yodoko-Toyotomi One
Jordan Washington-Larry Davis-Night Falls on Manhatten (1997)
Purple Orchestra-Rolling Stones-Performance (1970)
Terner Purple-Mick Jagger-Performance (1970)
Basil Thomas-Brian Jones-Down with Skool (1953)
Andrew May-Andrew Oldham-Down with Skool (1953)
Rutles-Beatles-All You Need is Cash (1978)
Valentin Mironov #1-Anatoliy Golitsyn-The Good Shepherd (2006)
Valentin Mironov #2-Yuri Nosenko-The Good Shepherd (2006)
Richard Hayes-Richard Helms-The Good Shepherd (2006)
Archibald Cumming-Kim Philby-The Good Shepherd (2006)
Ray Brocca-Raymond Rocca-The Good Shepherd (2006)
Phillip Allen-Allen Dulles-The Good Shepherd (2006)
William Sullivan-William Donovan-The Good Shepherd (2006)
Edward Wilson-James Angleton-The Good Shepherd (2006)
Joseph Palmi-Sam Giancana, Santo Trafficante Jr., Carlos Marcello-The Good Shepherd (2006)
Herring-Hermann Göering-The Great Dictator (1940)
Garbitsch-Joseph Goebbels-The Great Dictator (1940)
Benzino Napaloni-Benito Mussolini-The Great Dictator (1940)
Adenoid Hynkel-Adolf Hitler-The Great Dictator (1940)
Avon Barksdale-Melvin Williams, Nathan Barksdale-The Wire (2001)
Marlo Stanfield-Timmirrior Stanfield-The Wire (2001)
Stringer Bell-Kenneth Jackson-The Wire (2001)
William Moreland-Rick Requer-The Wire (2001)
Omar Little-Donnie Andrews-The Wire (2003)
Clay Davis-Larry Young-The Wire (2007)
Steve Crosetti-Terry McLarney-Homicide: Life on the Street (1993)
Stanley Bolander-Donald Worden-Homicide: Life on the Street (1993)
Tim Bayliss-Thomas Pellegrini-Homicide: Life on the Street (1993)
Meldrick Lewis-Donald Waltemeyer-Homicide: Life on the Street (1993)
John Munch-Jay Landsman-Homicide: Life on the Street (1993), Law & Order: Special Victims Unit (1999)
Frank Pembleton-Harry Powers-Homicide: Life on the Street (1993)
Jack Crawford-John Douglas-Red Dragon (1981)
Jackie Chiles-Johnnie Cochran-Seinfeld (1995)
James “Buffalo Bill” Gumb-Jerry Brudos, Ed Gein, Ted Bundy, Gary Heidnik, Edward Kemper, Gary Ridgway-The Silence of the Lambs (1988)
Sally Bowles-Jean Ross-Sally Bowles (1937)
Shirley Bellinger-Susan Smith-Oz (2003)
Kevin Ketchum-Kenneth McGriff-Oz (2005)
Norman Bates-Ed Gein-Psycho (1959)
Nino Brown-Chamber Brothers-New Jack City (1991)
Oliver Haddo-Aleister Crowley-The Magician (1908)
Frankie Fryers-Danny Dyers-Soccer AM
Ari Gold-Ari Emanuel-Entourage (2004)
Hanson Brothers-Carlson Brothers-Slap Shot (1977)
Martha Logan-Martha Beall Mitchell-24 (2006)
Olivia Pope-Judy Smith-Scandel (2001)
Harry Powell-Harry Power-Night of the Hunter (1953)
McClintic Sphere-Ornette Coleman-V (1963)
Sybil Dorsett-Shirley Ardell Mason- Sybil (1973)
Tintin-Palle Huld-Tintin (1929)
Enoch Malachi “Nucky” Thompson-Enoch L. Johnson-Broadwalk Empire (2010)
Jack Stanton-Bill Clinton-Primary Colors (1998)
Jonas Cord-Howard Hughes-The Carpetbaggers (1961)
Charles Foster Kane-William Randolph Hearst-Citizen Kane (1941)
Frank Costello-Whitey Bulger-The Departed (2006)
Travis Bickle-Arthur Bremer-Taxi Driver (1976)
Rocky Balboa-Rocky Marciano, Joe Frazier, Joe LaMotta, Chuck Wepner-Rocky (1976)
Raymond “Rain Man”-Kim Peek-Rain Man (1988)
Don Draper-Draper Daniels-Mad Men (2001)
Mantle Brothers-Marcus Brothers-Dead Ringers (1988)
Lucy Whitmore-Michelle Philpots-50 First Dates (2004)
Victor Navorski-Mehran Karimi-The Terminal (2004)
Eddie Bartlett-Larry Fay-The Roaring Twenties (1939)
“Panama” Smith-“Texas” Guinan-Roaring Twenties (1939)
Murray Golden-Arnold Rothstein-Now I’ll Tell (1934)
Buck Mulligan-Dean O’Banion-Underworld (1928)
“Bull” Weed-“Terrible” Tommy O’Conner-Underworld (1928)
Rico “Little Caesar” Bandello-Nicholas Vianna-Little Caesar (1931)
Sam Vettori-Sam Cardinelli-Little Caesar (1931)
Joe Massara-George Raft-Little Caesar (1931)
Diamond Pete Montana-Jim Colosimo-Little Caesar (1931)
Big Boy-“Big Bill” Thompson-Little Caesar (1931)
Schemer Burns-Schemer Drucci-The Public Enemy (1931)
Matt Doyle-George Moran-The Public Enemy (1931)
Sam “Nails” Nathan-Sam “Nails” Morton-The Public Enemy (1931)
Tom Power-Hymie Wiess-The Public Enemy (1931)
Tony Camonte-Al Capone-Scarface (1932)
O’Hara-Dean O’Banion-Scarface (1932)
Big Louis Costillo-Big Jim Colosimo-Scarface (1932)
Johnny Lovo-Johnny Torrio-Scarface (1932)
Danny Leggitt-Frank Nash-G-Men (1935)
Al Kruger- Dutch Schultz-Bullets or Ballots (1936)
Nicky “Bugs” Fenner-Joey Noe, Bernald “Lulu” Rosenkrantz-Bullets or Ballots (1936)
Johnny Blake-Johnny Broderick-Bullets or Ballots (1936)
Nellie-Stephanie St. Clair-Bullets or Ballots (1936)
John Lindsay-Thomas E. Dewey-I Am the Law (1938)
Vincent Savino-John Caifano-Vegas (2012)
Sam “Ace” Rothstein-Frank “Lefty” Rosenthal-Casino (1995)
Nicky Santoro-Anthony Spilotro-Casino (1995)
Frank Marino-Frank Cullatta-Casino (1995)
Remo Goggi-Joseph Aiuppa-Casino (1995)
Andy Stone-Allen Dorfman-Casino (1995)
K.K. Ichikawa-Akio Kashiwagi-Casino (1995)
Tangiers-Stardust-Casino (1995)
Dominick Santoro-Michael Spilotro-Casino (1995)
Ginger McKenna-Geraldine McGee-Casino (1995)
Massimo Fanucci-Ignazio Saietta
Giuseppe Mariposa-Salvatore Maranzono
Jack Woltz-Harry Cohn
Vito Corleone-Frank Costello, Joe Profaci, Carlo Gambino, Lucky Luciano
Hyman Roth-Meyer Lansky
Samuele Mangano-Vincent Mangano
Cardinal Lamberto-Albino Luciani
Tom Hagen-Murray Humphey
Johnny Fontaine-Frank Sinatra, Dean Martin, Tony Bennet
Johnny Ola-Vincent Alo
Daniel Brendan Shea-Robert Kennedy
James Kavanaugh Shea-John F. Kennedy
M. Corbett Shea-Joseph Kennedy
Licio Lucchesi-Giulio Andreotti
Joey Zasa-Joe Colombo, ‘Crazy’ Joe Gallo, John Gotti
Frank Pentangeli-Joe Profaci, Joe Valchi, Larry Gallo
Peter Clemenza-Frank Labruzzo
Salvatore Tessio-Gaspar DiGregorio
Anthony Squigliaro-Salvatore Gravano
Rosato Brothers-Gallo Brothers
Moe Greene-Ben Siegal
Louie Russo-Sam Giancana
Carlo Tramonti-Carlos Marcello, Santo Trafficante, Sr.
Salvatore Drago-Santo Trafficante, Sr.
Joseph Zaluchi-Joseph Zerilli
Frank Greco-Angelo Bruno
Barzini-Genovese
Corleone-Bonanno, Genovese
Cuneo-Lucchese, Magaddino
Stracci-Colombo, DeCavalcante
Tattaglia-Gambino, Bonanno
William Miller-Cameron Crowe-Almost Famous (2000)
Russell Hammond-Gregg Allman-Almost Famous (2000)
Penny Lane-Bebe Buell-Almost Famous (2000)
Brian Slade-David Bowie, Marc Bolan-Velvet Goldmine (1998)
Curt Wild-Iggy Pop, Lou Reed-Velvet Goldmine (1998)
Maxwell Demon-Ziggy Stardust-Velvet Goldmine (1998)
Venus In Fur-Spiders from Mars-Velvet Goldmine (1998)
Tom Davis-Gordon Brown-The Thick of It (2005)
Arthur Atkinson-Arthur Askey-The Fast Show (1994)
Gloriana I-Elizabeth I-The Faerie Queene (1590)
Edward Face-Edward Kelley-The Alchemist (1610)
John Suttle-Dr. John Dee-The Alchemist (1610)
King Jacob I-King James I
Jane Hudson-Bette Davis-Whatever Happened to Baby Jane (1962)
Blanche Hudson-Joan Crawford-Whatever Happened to Baby Jane (1962)
Sir Jack Wilton-Sir Francis Walsingham-The Unfortunate Traveller (1594)
Nicholas Dyer-Nicholas Hawksmoor-Hawksmoor (1985)
Sal Paradise-Jack Kerouac-On the Road (1957)
Dean Moriarty-Neal Cassidy-On the Road (1957)
Richard Madano-Matthew Madonna-Out for Justice (1991)
Anthony Soprano-Michael Taccetta-The Sopranos (1999)
DiMeo Crime Family-DeCavalcante Crime Family-The Sopranos (1999)
Lupertazzi Crime Family-Gambino Crime Family, Lucchese Crime Family-The Sopranos (1999)
Dominic Cattano-Carmine Tramunti-American Gangster (2007)
Cecil Gaines-Eugene Allen-Lee Daniel’s The Butler (2013)
Temperance Brennan-Kathy Reichs-Temperance Brennan novels (1997)
Pavano-Genovese-Grand Thief Auto IV (2008)
Messina-Bonanno-Grand Thief Auto IV (2008)
Gambetti-Gambino-Grand Thief Auto IV (2008)
Lupisella-Lucchee-Grand Thief Auto IV (2008)
Ancelotti-Colombo-Grand Thief Auto IV (2008)
Barton Dewitt Clinton-Nicky Arnstein-Rose of Washington Square (1939)
Rose Sargent-Fanny Brice-Rose of Washington Square (1939)
Michael J. “Johnny Friendly” Skelly-Michael Clemente, Albert Anastasia-On the Waterfront (1954)
Terry Malloy-Anthony DeVincenzo-On the Waterfront (1954)
Father Barry-John B. Corridan-On the Waterfront (1954)
Paul Cicero-Paul Vario-Goodfellas (1990)
Tommy DeVito-Tommy DeSimone-Goodfellas (1990)
Vera Cicero-“Texas” Guinan-The Cotton Club (1984)
Bumpy Rhodes-Bumpy Johnson-The Cotton Club (1984)
Obadiah “Sky” Masterson-Titanic Thompson-Guys and Dolls (1955)
Stephen Forbes-William Fallon-The Man Who Talked Too Much (1940)
Cody Jarrett-Francis Crowley-White Heat (1949)
Harry Powell-Harry Powers-The Night of the Hunter (1955)
J.J. Hunsecker-Walter Winchell-Sweet Smell of Success (1957)
Russell Walker-Russell Simmons-Krush Groove (1985)

Krush Groove Records-Def Jam Records-Krush Groove (1985)

Wold Newton Superman timeline outline

1932
Aug. 15th-16th-“Superman, Champion of the Oppressed”
Oct. 13th-18th-“Superman Battles Death Underground”
Dec. 13th-“Superman, Gridiron Hero”

1933
Jan.-Superman #1-“Biff” Dugan
Feb.-Superman #2-“Big Mike” Caputo
Mar. 12th-“The Big Scoop”
Apr. 10th-“The Man Who Sold Superman”
May 9th-12th-“Superman Joins the Army”
Jun. 8th-“Superman and the Skyscrapper”
Jul. 7th-“Superman and the Orphanage”
Sept. 4th-“Superman and the Slums”
Oct. 2nd-4th-“Wanted: Superman”
Oct.-Nov.-“Superman Goes to Jail”
Dec.-“Black Gold Swindle”

1934
Jan.-“War on Reckless Drivers”
Jan.-Feb.-“Cab Protection League”
Mar.-“Superman Meets the Ultra-Humanite”
Apr.-“Superman on the High Sea”
May-“Superman and the Numbers Rackets”
Jun.-“Return of the Ultra-Humanite”
Jun.-Sept.-“Superman In the Ring”
Sept.-“Superman and the Tough Drive”
Oct.-Nov.-“Superman’s Super-Campaign”

1935
Dec. 1934-Mar. 1935-“The Purple Plague”
Apr.-“Superman and the Screen Siren”

1936
“Luthor’s Undersea City”
May-Superman #8-Doc Savage

1937
“Powerstone”

1938
Jan.-“The Bandit Robots of Metropolis”
Dec.-“Luthor’s Incense Menace”
“The Challenges of Luthor”

1940
Feb.-“The Beasts of Luthor”
Jun.-“The Machination of the Light”

1941
Apr.-“When Titans Clash”
Jun.-“The Invisible Luthor”

1942
Jan.-“The Heat Horror”

Fantasy RPG Weapons and Armor ideas

Greek Arms
Greaves
Handaxe
Helmet
Kopis (Shord Sword)
Light Bronze Shield (Aspis)
Longspear
Scale Mail
Waterskin
Xiphos (Short Sword)

Knights
Bastard Sword
Full Plate
Half Plate
Longsword
Mace
Warhammer

Longbowman
Dagger
Longbow

Maori
Mere (Handaxe)
Pata (Club)
Taiaha (Quarterstaff)
Tewhatewha (Club)
Toki (Pick)

Mongol
Buckler
Composite Shortbow
Lamellar
Lance
Mace
Twin Dagger

Roman
Backpack
Banded Mail
Blanket
Gladius (Short Sword)
Heavy Steel Shield
Helmet
Pickax
Pilum (Javelin)
Pot
Pugio (Dagger)
Sack x2
Waterskin

Samurai
Bow (all)
Great Armor
Katana
Naginata
Tanto
Wakizashi
Yari (Spear)

Sioux
Club
Dagger
Handaxe
Leather Shield
Shortbow

Viking/Anglo-Saxon
Arrow/Bow
Battleaxe
Chain Shirt
Dagger
Fire Arrow
Greataxe
Handaxe
Helmet
Light Wooden Shield
Longsword
Shortspear

Zulu
Knobkerrie (Club)
Leather Shield
Shortspear

Fictional New York Commisssioners

Mar. 1932-Jan. 1934-Ralph Weston
Jan. 1934-Wainwright Barth
Jan. 1934-Jun. 1934-Ralph Weston
Jun. 1934-Dec. 1934-Wainwright Barth
Dec. 1934-Feb. 1935-Ralph Weston
Feb. 1935-Aug. 1935-Wainwright Barth
Aug. 1935-Feb. 1943-Ralph Weston

Thursday, November 20, 2014

DC/Marvel Crossover Universe Sorcerer Supreme List

Sorcerer Supreme
Agamotto-unknown-1st
Calchulha-143,000 BCE
Arion-43,000 BCE
Zhered-Na-16,500 BCE
Ayesha-10,000 BCE
Nammo (Dr. Mist)-5000 BCE
Nabu-14th Century BCE
Salomé-13th Century BCE
Merlin-6th Century
Malagigi-8th Century
Hiram Shaw-13th Century
Ancient One-19th Century
Dr. Strange
Margali Szardos

Brother Voodoo

Ancestral Speaker Player Class

Ancestral Speaker
Many cultures, both primitive and surprisingly advanced, give their religious devotion not to deities (or at least not solely to deities), but to the spirits of their departed ancesters. An ancestral speaker calls upon his forebears, and the deceased patriarchs and matriarchs of his clan, family, or nation, for spells and guidance. Unlike standard clerics, whose first devotion is often to their priesthood, an ancestral speaker serves and protects the honor of his ancestors and the well-being of his people with equal fervor. They are, after all, essentially the same thing; his people today are the family of those who have gone, and they themselves will one day be the ancestor spirits to following generations.
Hit Die: d8
Alignment: Any
Starting Gold: 4d4 × 10
Class Skills: The ancestral speaker's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (spirits) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at 1st Level: (4 + Int modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Ancestral Speaker
Level
Base Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
Spells per Day*
0
1
2
3
4
5
6
7
8
9
1st
+0
+0
+0
+2
Ancestral communion (skills) 1/day, animal companion, holy prescence
3
1+1
2nd
+1
+0
+0
+3
Spirit sight
4
2+1
3rd
+2
+1
+1
+3
4
2+1
1+1
4th
+3
+1
+1
+4
Bonus feat, death talker +2
5
3+1
2+1
5th
+3
+1
+1
+4
Ancestral commumion 2/day, spirits' favor
5
3+1
2+1
1+1
6th
+4
+2
+2
+5
5
3+1
3+1
2+1
7th
+5
+2
+2
+5
6
4+1
3+1
2+1
1+1
8th
+6/+1
+2
+2
+6
Bonus feat, death talker +4
6
4+1
3+1
3+1
2+1
9th
+6/+1
+3
+3
+6
Ancestral communion (questions), improved resurrection
6
4+1
4+1
3+1
2+1
1+1
10th
+7/+2
+3
+3
+7
Ancestral communion 3/day
6
4+1
4+1
3+1
3+1
2+1
11th
+8/+3
+3
+3
+7
6
4+2
4+1
4+1
3+1
2+1
1+1
12th
+9/+4
+4
+4
+8
Bonus feat, death talker +6
6
4+2
4+1
4+1
3+1
3+1
2+1
13th
+9/+4
+4
+4
+8
6
4+2
4+2
4+1
4+1
3+1
2+1
1+1
14th
+10/+5
+4
+4
+9
6
4+2
4+2
4+1
4+1
3+1
3+1
2+1
15th
+11/+6/+1
+5
+5
+9
Ancestral communion 4/day
6
4+2
4+2
4+2
4+1
4+1
3+1
2+1
1+1
16th
+12/+7/+2
+5
+5
+10
Bonus feat, death talker +8
6
4+2
4+2
4+2
4+1
4+1
3+1
3+1
2+1
17th
+12/+7/+2
+5
+5
+10
6
4+2
4+2
4+2
4+2
4+1
4+1
3+1
2+1
1+1
18th
+13/+8/+3
+6
+6
+11
6
4+2
4+2
4+2
4+2
4+1
4+1
3+1
3+1
2+1
19th
+14/+9/+4
+6
+6
+11
6
4+2
4+2
4+2
4+2
4+2
4+1
4+1
3+1
3+1
20th
+15/+10/+5
+6
+6
+12
Ancestral communion 5/day, bonus feat, death talker +10
6
4+2
4+2
4+2
4+2
4+2
4+1
4+1
4+1
4+1
*In addition to the stated number of spells per day for 1st- through 9th-level spells, a shaman gets a domain spell for each spell level, starting at 1st. The "+1" on this list represents that. These spells are in addition to any bonus spells for having a high Wisdom.
Class Features
Weapon and Armor Proficiency: Shamans are proficient with all simple weapons and with light armor. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also, Swim checks suffer a -1 penalty for every 5 pounds of armor and equipment carried.
Spells: A shaman casts divine spells according to Table 2—3: The Shaman. A shaman may prepare and cast any spell on the shaman spell list (see Chapter 7: Magic and Spells), provided he can cast spells of that level. (Alignment restrictions mean that casting some spells may have unpleasant consequences.) The Difficulty Class for a saving throw against a shaman's spell is 10 + the spell's level + the shaman's Wisdom modifier.
Shamans do not acquire their spells from books or scrolls, nor prepare them through study. Instead, they meditate or pray for their spells, receiving them as gifts from the many spirits (nature spirits, animal spirits, ancestor spirits, and others) with whom the shaman deals. Each shaman must choose a time at which he must spend an hour each day in quiet conversation with the spirits to regain his daily allotment of spells (typically, this hour is at dawn or noon for good shamans and at dusk or midnight for evil ones). Time spent resting has no effect on whether a shaman can prepare spells.
In addition to his standard spells, a shaman gets one domain spell of each spell level, starting at 1st. When a shaman prepares a domain spell, it must come from one of his two domains (see below for details).
Spirits, Domains, and Domain Spells: Choose two domains for your shaman. Each domain represents an individual spirit with which you have a special relationship—a spirit of the dead (usually one of your ancestors), an animal spirit, or a nature spirit. Each spirit gives you access to a domain spell at each spell level, from 1st on up, as well as a granted power. Your shaman gets the granted powers of both domains you select. With access to two domain spells at a given spell level, a shaman prepares one or the other each day. If a domain spell is not on the Shaman Spells list, a shaman can only prepare it in his domain slot. Domain spells and granted powers are given in Shaman Domains (see Chapter 7).
When a shaman reaches 11th level, he can choose a third domain, and gains access to the spells and granted power of this domain. Each day, he can prepare two domain spells of certain spell levels, as shown on Table 2—3.
Spontaneous Casting: Good shamans can channel stored spell energy into healing spells that they haven't prepared ahead of time. The shaman can "lose" a prepared spell in order to cast any cure spell of the same level or lower (a cure spell is any spell with "cure" in its name). For example, a good shaman who has prepared bless (a 1st-level spell) may lose bless in order to cast cure light wounds (also a 1st-level spell). Good shamans can cast cure spells in this way because they are especially proficient at wielding positive energy.
An evil shaman, on the other hand, can't convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with "inflict" in the title). Such shamans are especially proficient at wielding negative energy.
A neutral shaman can convert spells either to cure spells or to inflict spells (player's choice), depending on whether the shaman is more proficient at wielding positive or negative energy. Once the player makes this choice, it cannot be reversed. This choice also determines whether the neutral shaman turns or rebukes undead (see below).
A shaman can't use spontaneous casting to convert domain spells into cure or inflict spells. These spells arise from the particular powers of the shaman's chosen spirits, not divine energy in general.
Chaotic, Evil, Good, and Lawful Spells: A shaman can't cast spells of an alignment opposed to his own. A good shaman cannot cast evil spells, and vice versa. Spells associated with the alignments of chaos, evil, good, and law are identified as such on the "School, Subschool and Descriptors" line of the spell description.
Ancestral Communion (Ex): In addition to spells, the ancestral speaker may pray to his ancestors for advice or knowledge. At 1st level, the ancestral speaker may request a bonus on any one specific skill, once per day. The ancestors grant him temporary knowledge of that skill, bestowing a competence bonus equal to the ancestral speaker's Charisma modifier plus his class level. It does not matter if the speaker already possesses any ranks in this skill or not; the ancestral speaker can use the skill even if he is untrained in its use or cannot normally use it. The bonus lasts for a number of rounds equal to 1 plus the ancestral speaker's Charisma bonus. At 5th level and every 5 levels thereafter, the ancestral speaker may use this power an additional time per day.
At 9th level, the ancestral speaker may choose to use the ancestors' advice, rather than seeking their aid with skills. Instead of a skill bonus, he may choose to ask them questions, as per the commune spell cast by a cleric of his level. He may do this only once per day; any other uses of ancestral communion during that day must be requests for help with a skill.
Animal Companion: A 1st-level shaman may begin play with an animal companion. This animal is one that the shaman has befriended with the spell animal friendship. It can have up to 2 Hit Dice. (While the shaman is 1st level, this particular animal is loyal enough to stay with him, even though an adventuring shaman usually can only maintain animal friends whose Hit Dice total up to his level.) Alternatively, the shaman may have more than one animal companion provided the animals' total Hit Dice don't exceed 2. The shaman can also cast animal friendship in play (see the spell description in the Player's Handbook).
Holy Prescence (Ex): The ancestral speaker is considered to be his own holy symbol, as he is descended from the beings on whom he calls. Thus, he need not carry any such symbol, and can cast spells with the Divine Focus component without one.
Spirit Sight: A shaman of 2nd level and above can see ethereal creatures (including spirits) as easily as he sees material creatures and objects. The shaman can easily distinguish between ethereal creatures and material ones, because ethereal creatures appear translucent and indistinct.
Turn or Rebuke Undead: When a shaman reaches 3rd level, he gains the supernatural ability to turn or rebuke undead. He may use this ability a number of times per day equal to three plus his Charisma modifier. He turns undead as a cleric of two levels lower would. Neutral shamans must choose to either turn or rebuke undead (see Spontaneous Casting above).
Extra Turning: As a feat, a shaman may take Extra Turning. This feat allows the shaman to turn undead four more times per day than normal. A shaman can take this feat multiple times, gaining four extra daily turning attempts each time.
Bonus Feat: At 4th level and every four levels thereafter, a shaman gains a bonus martial arts feat. The shaman must choose these feats from the following list: Defensive Throw, Deflect Arrows (Grappling Block), Dodge, Expertise (Karmic Strike, Improved Trip, Defensive Strike, Superior Expertise), Great Throw, Improved Grapple (Choke Hold, Earth's Embrace), Stunning Fist (Falling Star Strike, Freezing the Lifeblood, Unbalancing Strike, Pain Touch).
Death Talker (Ex): Due to his long association with the departed, the 4th-level ancestral speaker gains a +2 bonus to all Diplomacy, Bluff, Intimidate, and Sense Motive checks against undead. At 8th level and every 4 levels thereafter, this bonus increase by +2.
Spirits' Favor: A shaman of 5th level or higher applies his Charisma modifier (if positive) as a bonus on all saving throws.
Improved Ressurection (Ex): The ancestors on whom the speaker calls well know the pathways between life and death, and they can smooth over the transition for anyone making the crossing at their speaker's behest. Anyone raised or ressurected by an ancestral speaker still loses a level, but only a portion of the normal XP. Under most conditions, level loss drops the victim to the halfway point of the old level; someone raised by an ancestral speaker drops to the three-quarter mark. For example, a 9th-level character who is raised would normally drop to 32,000 XP. (A character needs 28,000 for 8th level and 36,000 for 9th, so half the difference is 4,000).) If that character was raised by a speaker, however, he would drop only to 34,000 XP.